Characters & props
Stylised modelling, organic sculpting and the smaller details that give an asset personality.
WORK WITH ME / 01
3D modelling, sculpting and texturing. From an original idea to an asset you can explore in real time.
I’m Charlie, a 3D artist with a love for stylised characters and props. I’ve worked in a studio pipeline and enjoy the mix of creative choices and practical problem-solving that brings a model together.
Original character · concept, model, sculpt & textures ↗
WHAT I CAN CONTRIBUTE
Stylised modelling, organic sculpting and the smaller details that give an asset personality.
Substance Painter and Designer, material development and preparing assets for real-time presentation.
Working to a brief, sharing progress, responding to feedback and keeping assets consistent with a project’s style.
STUDIO EXPERIENCE
During my 3D art internship in 2024, I created game-ready assets and worked with Substance Painter and Unreal Engine 5 in a team production pipeline.
I’m open to games, visualisation and other real-time 3D opportunities where those skills are useful, including freelance and remote projects.
3ds Max · ZBrush · Substance Painter & Designer · Unreal Engine · Marmoset · Photoshop · Marvelous Designer
Explore my ArtStation portfolio ↗Open to freelance and remote conversations.
Updated